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Thread Statistics | Show CCP posts - 4 post(s) |

Dmitri Krylov
Caldari Deep Core Mining Inc.
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Posted - 2011.08.16 16:30:00 -
[1]
One thing that would be good for any pilot would be a mechanism such as eve metrics had. Just like checking into the Wall Street Journal or logging into Morningstar, pilots looking to do business can get information on market activity and trends. I know the market windos have some information but this is really lacking. If there was no need for this kind of information then there would have been no need for players to create sites like eve metrics, eve market, eve central market and so on. This is an important tool that reflects RL business practices.
Actually, a good rule of thumb would be, if a player-made site is offering a popular service (Dotlan, EVE Central Market, Eve Marketdata) then that's probably a weak point in the game. I know some of these designers tried to get CCP to take sites over or run the same software. Eve Metrics did this. CCP just didn't believe it was needed and that was foolish. It's already built and already works. Use it. Player bases tend to make some really awesome stuff. Just look at games like Red Orchestra as an example, voted one of the top 100 games of all time by PC Gamer. Most of the content was player designed and produced.
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Dmitri Krylov
Caldari Deep Core Mining Inc.
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Posted - 2011.08.16 16:44:00 -
[2]
Also, nullsec industry is hampered by RL reasoning. This is an ugly comparison so I'm sorry if people get offended. I'm not trying to offend by using a RL comparison. However, nullsec industry is stupid for several reasons. The biggest would be the risk to production and supply for no real reason. I would not build an ammunition factory in Lybia. I would build it in Italy and ship it to Lybia. Thus highsec manufacturing/shipping/low or null sec sales for the bulk of the market. Military weapon shows do not take place in Somalia. They take place in secure areas where the sale orders are then taken. Nobody builds sidewinder missles in Afganistan. They just build IEDs with materials that are readily available, If that "factory" is lost, it's just moved to a different house. There isn't any set up involved. Lose a Boeing plant and you are out of the fighter business.
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Dmitri Krylov
Caldari Deep Core Mining Inc.
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Posted - 2011.08.16 17:01:00 -
[3]
Lastly, markets in nullsec are hampered by a couple factors. It's difficult to limit sales to just your Alliance or corp without contracts. It can be done, but it isn't very secure or efficient. A separate market board would be nice. POS's and stations have security settings that limit market availability. Also the various corp and alliance settings limit availability.
The biggest issue though also goes to RL examples. You never sell a tank you can't destroy or missles you can't shoot down. Thus, the best weapon on the market will alway be "pretty good" but not the best. The weapons you sell will probably end up being used against you. This chokes availability and selection. I think the recent supercap debacle in the North is example enough. They made lots of money selling such tanks that they couldn't destroy. Those same tanks burned the NC to the ground. Smart marketing means nullsec will always be crap for shopping and nothing will change that. No matter what CCP does, these things will not change. EVER.
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Dmitri Krylov
Caldari Deep Core Mining Inc.
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Posted - 2011.08.16 19:11:00 -
[4]
Fedora hats? Truly, a gimp hood would be the hottest selling item in this game. Short of d*ck goggles that is.
As for the other regions being sought out (like Somalia) I agree. They are sought out as trade hubs, but not factory settings. Still making ammo in Italy and shipping to Lybia in every scenario. Sure somebody might try to build an ammo factory in Lybia, but that just leads to news footage of HUGE explosions in the war zone.
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Dmitri Krylov
Caldari Deep Core Mining Inc.
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Posted - 2011.08.16 20:26:00 -
[5]
Actually, I'm one of the bitter people you speak of. I would love to see CCP get on track with EVE and fix stuff. I'm not even worried about any big improvements if they just went and fixed some of the stuff that's been broken for years. I don't have faith in that anymore though. I have a little hope that they might, but not faith. I hope it does get better but as it is tomorrow is the last day of my last subscription so I wish you best of luck!
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Dmitri Krylov
Caldari Deep Core Mining Inc.
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Posted - 2011.08.16 20:44:00 -
[6]
There should never be an absolute in any system like there is no absolutes in RL. The potential should be greater for singular events that create huge rewards but not with bsolute certainty. Sometimes things don't always go as planned. Columbus landed in America but thought he was in India. His crew was just about ready to kill him and turn back.
I'm not saying it shouldn't be better, just not certain. That's the adventure part! Otherwise you're just grinding missions in nullsec.
High, low and null security areas should never be exclusive to themselves anyway. Then it just gets stupid and boring. If null has full industry then where is all the planned fighting at gates? No need for shipping that much. If high sec has everything then no need for low or null. Low sec already has nothing really good in them and we can already see the effect of that.
By not making each area self supportive then you get movement and trade. It makes for an economy that permits many ways to get rich and lots of ways to choose poorly. That supports everybody's game style. It also continues the drive to control areas for industry AND traffic AND access all because of movement.
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Dmitri Krylov
Caldari Deep Core Mining Inc.
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Posted - 2011.08.17 16:36:00 -
[7]
Dex Ironmind is very much correct. It's supposed to be a sandbox so let it be a sandbox.
There are 2 problems with this post already though. CCP and posters all try to look to the Incarna update's terrible performance OR the lack of content OR Monaclegate (tm) OR Greed is Good or the fact the CCP Zinfandel probably shouldn't be left alone with an email account. These helped pull the pin but aren't the cause exclusively. THey're all long term issues that keep getting stated over and over and just ignored or BS'ed by CCP. The problems stem from CCP long term practices. This blog for instance offers "all this stuff we want to do!" but you aren't going to do all that. Some of it's not even possible since you can't program in player actions. Later, CCP will say they never planned on that or we're still working on it and just let it drift off. Faction Warfare is a classic exaple but not certainly not the only thing that has gone unfinished and ignored. I know this would be a complete review of how communications are handled, expectations are managed and even understanding what has made EVE successful at all but it needs to be done, We're trying to do the same thing at my job since things have gone from really good to really bad. Problems can't be ignored but the situation has proven to be a bigger issue than we thought. Ithink CCP is in the same boat.
Thus, this blog is already being seen as unachievable and misguided in various degrees. CCP will not understand the complaining that follows this dev-blog later but will try to brush it off as it just being angry about NEX prices and they will be very wrong. Stop trying to think these reactions are just singular events. They aren't. That's why each time these things go wrong (summer of rage, etc.) they get worse. Try sarting with this dev blog. It's as good as any place to begin.
Basically, please don't act like things are going to get done that won't get done. People respect an honest answer a bit more than you may think. As stated earlier, plese keep it a sandbox. Don't try to herd us into playing it how a board meeting felt we should be playing. Try just fixing the broken ends. They aren't sparkles and rainbows but they make for a better game and thus a better product. For the sake of clearing up some of these question posts, just tell the forums if you guys are never working on Faction Warfare again. I don't even do FW but they have been waiting a long time for a real response with a solid answer. Keep the content simple and on target for things you can ACTUALLY achieve.
Do a litttle research into what's really been going wrong between CCP and it's player base. Bring in somebody who knows how to do this if you need to. Don't ignore it or the game just slowly dies over time. We all might just need a bit og counseling.
That's it for me sorry for the wall. I hope things work out. Like I said earlier, this is my last sub and now my last day. I hope things get better. The history for it doesn't look good for CCP though (see above). It could work though with effort. Last toon, last day, last post. Out.
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